RULES


Team Captain

Each team shall have a team captain. The team captain/contact must ensure that all members of the team are apprised of critical details, including start times and rules. Team members do not need to be from the same department.

Turnout Gear

All competitors must supply and compete in their own protective equipment. PPE are as follows: coat, pants, boots, helmet and gloves. All PPE must be approved for structural fire fighting. Competitors are not required to wear face shields, hoods or ear flaps. All competitors must wear safety glasses during the event unless they are wearing their SCBA's face piece. All articles of PPE and SCBA can not be removed or lost during the time which the competitor is performing the event. If a competitor drops an article of PPE or SCBA they must stop, retrieve and replace before continuing. If a competitor fails to do so, a disqualification will result. Duct tape or other visible modifications are not permitted. All PPE must be sized properly and cover the intended area. Collars must not be tucked in. All boots must be structural firefighting boots.. They must have a steel sole/shank and toe. Coats and pants must have their lining and a vapor barrier. A competitor may use structural firefighting or extrication gloves. Officials may inspect all gear prior to participation. Their decisions are final.

Relay-Specific Rules

All rules for the Centre County Firefighter Combat Challenge apply - except as noted below.

Relay Turnout Gear

Requirements for turnout gear are the same for all competitors, consistent with the NFPA requirements in effect at the time, with the exception that the face piece on the Air-Pak is not worn.

The Baton

The Baton must be in the possession of the team member performing each event.. The Baton passing must be hand-to-hand. Competitors may elect to put the Baton down after an exchange but the same competitor must pick up the Baton before advancing to the next event. Loss of control of the Baton (such as forgetting to pick up the Baton) will stop the team's forward progress until the member completing the evolution regains possession. The Baton may be carried in a pocket or tucked into the harness of the Air-Pak.

Passing the Baton

Passing the Baton may be done at 4 locations on the course:

First Pass Zone
After the last step exiting the tower and prior to mounting the Forcible Entry Machine. For example, if the competitor performing the forcible entry station is not the individual descending the tower, the exchange must be made before mounting the Forcible Entry Machine.

Second Pass Zone
Anywhere between the Forcible Entry Machine and the first turn but only after placing the hammer on the mat. The individual performing the activity on the forcible entry station must first place the hammer on the mat and then pick up and hand the Baton to the next competitor.

Third Pass Zone
After striking the target, including closing down the nozzle and before the Victim Rescue station. The nozzle man is the only individual that may shut down the nozzle. The competitor cannot touch the mannequin until they are in possession of the Baton.


 

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